PROJECTS

GAMIFIED MOBILITY FOR GEN Z

Mobility

METHODOLOGIES
Qualitative research  Focus Group   Ideation, co-creation and validation workshops   Design thinking methodology   Concept Testing   Business Model Canvas |

SECTOR
Mobility

YEAR
2022

Description

Our client was looking to conceptualize and develop a compelling vehicle for Generation Z in 2025.

To do this, we sought to understand the reality of Z gen gamers (needs towards mobility, gamification strategies in their day to day, etc.) Work was also done on the co-creation of the ideal gamified car, which would meet the needs and desires in relation to the automotive industry of the future. Finally, the final concept was validated with potential users to ensure the success of the Project.

8 final concepts to validate

Characterization of Z gen gamer

Identification of gamification strategies

Co-creation of the gamified ideal car

“I love video games that have a steep learning curve, because they challenge me. In addition, the social component is also quite necessary to have a good time”.

Generation Z gamer

UNDERSTANDING THE
CONTEXT OF GAMERS

2 workshops with different gamer profiles, to understand the meanings of being a gamer, their lifestyle and habits: what they consume, how, how they play, how they get information, investment in video games, drivers when using a video game, etc. Finally, the meanings associated with the car were delved into.

Proyecto propietarios de mascotas
Diseñar el User Journey

GAMIFICATION STRATEGY IN THE AUTOMOTIVE

Identification of various gamification strategies in video games (game mode, social factor, progression systems, etc.), in the preparation of a map of needs regarding the driving experience and finally, in the co-creation of gamification strategies applied in the automotive industry.

Diseñar el User Journey

CO-CREATION
OF THE IDEAL CAR

With the insights obtained in the previous pase, a co-creation session was held to ideate the ideal vehicle, which served as the basis for the teams to begin developing their gamified vehicle concepts, considering gamification strategies and needs previously identified.

Proyecto propietarios de mascotas
Diseñar el User Journey

VALIDATION OF
THE FINAL CONCEPT

Once the vehicle concepts were developed by the teams, a winning idea was selected. In a validation workshop with users of generation Z, the winning concept was tested on-site (attractiveness and predisposition to use…) and the business model was deepened (purchase vs. rental, price to pay, etc.)

Diseñar el User Journey

VALIDATION OF
THE BUSINESS MODEL

Once the winning concept was refined, it was presented to 7 student teams, who were in charge of developing the ideal business model. In a new validation session, the proposed gamification strategies, the added value generated and the business model (purchase or subscription, stream revenues, etc.) were evaluated.

Proyecto propietarios de mascotas

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